Blockland Forums > Modification Help

Backfaces

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Demian:

Sorry, can't help you. I don't use that piece of crap. Try Googling like a champion.

Treynolds416:

There really isn't a completely easy way to do it. I always delete them by hand.

And also, Demian, he can use whatever he wants to model, there is no need to provoke a modeling problem debate yet again.

Midway Sentinel:

yeah, i exported a model from LeoCAD to .3ds then imported it into Milkshape and i figured out that half the model had the faces reversed, mostly on round pieces

Demian:

Inverted faces =/= "backfaces" or "double faces/sided" See if there is an option to recalculate normals or invert normals. I assume some of the faces on your model are pure black? That means the normals are inverted on those faces.

Treynolds416:


--- Quote from: Midway Sentinel on February 19, 2011, 12:49:18 PM ---yeah, i exported a model from LeoCAD to .3ds then imported it into Milkshape and i figured out that half the model had the faces reversed, mostly on round pieces

--- End quote ---
Select the faces and press control+shift+f

Sorry, I got confused and thought you wanted something else.


Also, remember to refresh textures often while doing this.

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