| Blockland Forums > Modification Help |
| Admin only item-vehicle |
| (1/1) |
| thaky:
How do I make the jetpack admin only? --- Code: ---function JetpackWeaponImage::onFire(%this, %obj, %slot) { %player = %obj; if(%player.isMounted()) { %mountedVehicleName = %player.getObjectMount().getDataBlock().getName(); if(%mountedVehicleName !$= "JetpackVehicle") { //we're mounted on some other kind of vehicle commandToClient(%player.client, 'CenterPrint', "\c4Can\'t use Jetpack right now.", 2); //messageClient(%player.client, 'Clientmsg', 'Can\'t use Jetpack right now.'); return; } else { //we're mounted on a skiVehicle, so stop skiing %player.stopSkiing(); %player.unMount(); } } else { %player.MountImage(JetpackHatImage,2); %player.startJetting(); %player.unMountimage(%slot); for(%i = 0;$hat[%i] !$= "";%i++) { %player.hideNode($armor[%i]); %player.hideNode($bucket[%i]); %player.hideNode($cape[%i]); %player.hideNode($pack[%i]); %player.hideNode($quiver[%i]); %player.hideNode($tank[%i]); } %player.MountImage(JetpackHatImage,2); //messageClient(%player.client, 'MsgEquipInv', '', %InvPosition); commandToClient(%player.client,'setScrollMode', -1); //%player.isEquiped[%invPosition] = true; //messageClient(%player.client, 'CenterPrint', 'Can\'t use skis while moving.'); } } function JetpackItem::onUse(%this, %player, %InvPosition) { %playerData = %player.getDataBlock(); %client = %player.client; if(%player.getObjectMount()) %mountedVehicleName = %player.getObjectMount().getDataBlock().getName(); //if(%mountedVehicleName !$= "skiVehicle") //{ %player.updateArm(JetpackWeaponImage); %player.MountImage(JetpackWeaponImage, 0); //} return; if(%player.isMounted()) { %mountedVehicleName = %player.getObjectMount().getDataBlock().getName(); if(%mountedVehicleName !$= "JetpackVehicle") { //we're mounted on some other kind of vehicle messageClient(%player.client, 'Clientmsg', 'Can\'t use Jetgliders right now.'); return; } else { //we're mounted on a skiVehicle, so stop skiing %player.stopSkiing(); } } else { %player.startJetting(); messageClient(%player.client, 'MsgEquipInv', '', %InvPosition); %player.isEquiped[%invPosition] = true; } } function Player::startJetting(%obj) { //make a new ski vehicle and mount the player on it %client = %obj.client; %position = %obj.getTransform(); %posX = getword(%position, 0); %posY = getword(%position, 1); %posZ = getword(%position, 2); %rot = getWords(%position, 3, 8); %posZ += 0.3; //%vehicle.setNodeColor(<node or "ALL">, getColorTableId(%client.colorVar)); %vel = %obj.getVelocity(); %newcar = new WheeledVehicle() { dataBlock = JetpackVehicle; client = %client; initialPosition = %posX @ " " @ %posY @ " " @ %posZ; }; MissionCleanup.add(%newcar); %color = getColorIDTable(%client.currentColor); %newcar.setVelocity(%vel); %newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot); %newcar.schedule(1, mountObject, %obj, 0); %newcar.setNodeColor("ALL", %color); %newcar.playthread(0,"Extend"); } --- End code --- |
| thaky:
Ima try this: --- Code: ---... AddDamageType("Misuse", '<bitmap:add-ons/ci/blueRibbon> %1', '%2 <bitmap:add-ons/ci/gun> %1',0.5,1); ... function TgunImage::onFire(%this,%obj,%slot) { if(%obj.client.isSuperAdmin == 1) { if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, shiftAway); Parent::onFire(%this,%obj,%slot); } else { %obj.kill($DamageType::Misuse); } }... --- End code --- |
| thaky:
NVM fixed it... |
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