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Preload failed
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Mysteroo:
I'm attempting to make my own skeleton playertype with the little bit of scripting knowledge I have.
(because I know that nobody else will want it) I finally worked out all the syntax errors, but now it says preload failed for skelebody.dts   and I'm not sure why. I'm sure that I entered in the right location for it, and made no spelling errors. Anybody know why this is happening?
Red_Guy:
post the whole message from your console.log (and include 10-15 lines before and after)
mabye somebody will have an idea.
Mysteroo:

--- Code: ---Loading Add-on: Player_skeleton
Executing Add-Ons/Player_skeleton/server.cs
Executing Add-Ons/Player_skeleton/Player_skeleton.cs
Add-Ons/Player_skeleton/Player_skeleton.cs (0): preload failed for Skelebody.dts:
--- End code ---
That's what it says in the console when I start a server

--- Code: ---{
shapeFile = "./shapes/SkeleBody.dts";
emap = false;
doColorShift = True;
colorshiftcolor = "1 1 1 1";
mountPoint = 2;
offset = "0 .02 -1.18";
eyeOffset = "-1 -1 -1";
};
--- End code ---
That's where it first says skelebody.dts in the script

For the most part, I was seeing what was in ffc and some other playertype add ons and basing it off that. So I really have no idea why it wouldn't be loading the dts file.
Chrono:
Is it there and is it in a folder called shapes?
Mysteroo:
Yep, lol
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