| Blockland Forums > Modification Help |
| Preload failed |
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| Mysteroo:
I'm attempting to make my own skeleton playertype with the little bit of scripting knowledge I have. (because I know that nobody else will want it) I finally worked out all the syntax errors, but now it says preload failed for skelebody.dts and I'm not sure why. I'm sure that I entered in the right location for it, and made no spelling errors. Anybody know why this is happening? |
| Red_Guy:
post the whole message from your console.log (and include 10-15 lines before and after) mabye somebody will have an idea. |
| Mysteroo:
--- Code: ---Loading Add-on: Player_skeleton Executing Add-Ons/Player_skeleton/server.cs Executing Add-Ons/Player_skeleton/Player_skeleton.cs Add-Ons/Player_skeleton/Player_skeleton.cs (0): preload failed for Skelebody.dts: --- End code --- That's what it says in the console when I start a server --- Code: ---{ shapeFile = "./shapes/SkeleBody.dts"; emap = false; doColorShift = True; colorshiftcolor = "1 1 1 1"; mountPoint = 2; offset = "0 .02 -1.18"; eyeOffset = "-1 -1 -1"; }; --- End code --- That's where it first says skelebody.dts in the script For the most part, I was seeing what was in ffc and some other playertype add ons and basing it off that. So I really have no idea why it wouldn't be loading the dts file. |
| Chrono:
Is it there and is it in a folder called shapes? |
| Mysteroo:
Yep, lol |
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