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Red_Guy:
so the file is  Blockland\Add-ons\Player_skeleton\shapes\SkeleBody.dts ?

If not, fix the script, or move the .dts file

Also - for testing, you should be working out of a folder and not a zip file.
Mysteroo:

--- Quote from: Red_Guy on February 22, 2011, 07:15:07 PM ---so the file is  Blockland\Add-ons\Player_skeleton\shapes\SkeleBody.dts ?

If not, fix the script, or move the .dts file

Also - for testing, you should be working out of a folder and not a zip file.

--- End quote ---
yes, and yes. I would show the whole .cs file but I know there's going to be pointless flamers, and I'm not up to dealing with that atm
Red_Guy:
well based on what you posted, it looks like something is wrong with your .dts file.
did you make it yourself? or did you get it from somewhere else?
Mysteroo:
I took it straight from ffc. didn't edit anything about it :/
Iban:
Put this in after the datablock.


--- Code: ---echo("SkeleBody Check:" SPC isFile(DatablockName.shapeFile));
--- End code ---

Will echo 1 if the file exists, 0 if the file does not exist. If it does not exist, I suggest using a more explicit filepath.
(Add-Ons/Player_Skeleton/shapes/SkeleBody.dts)

If it does exist, then the dts is invalid.
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