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| Red_Guy:
so the file is Blockland\Add-ons\Player_skeleton\shapes\SkeleBody.dts ? If not, fix the script, or move the .dts file Also - for testing, you should be working out of a folder and not a zip file. |
| Mysteroo:
--- Quote from: Red_Guy on February 22, 2011, 07:15:07 PM ---so the file is Blockland\Add-ons\Player_skeleton\shapes\SkeleBody.dts ? If not, fix the script, or move the .dts file Also - for testing, you should be working out of a folder and not a zip file. --- End quote --- yes, and yes. I would show the whole .cs file but I know there's going to be pointless flamers, and I'm not up to dealing with that atm |
| Red_Guy:
well based on what you posted, it looks like something is wrong with your .dts file. did you make it yourself? or did you get it from somewhere else? |
| Mysteroo:
I took it straight from ffc. didn't edit anything about it :/ |
| Iban:
Put this in after the datablock. --- Code: ---echo("SkeleBody Check:" SPC isFile(DatablockName.shapeFile)); --- End code --- Will echo 1 if the file exists, 0 if the file does not exist. If it does not exist, I suggest using a more explicit filepath. (Add-Ons/Player_Skeleton/shapes/SkeleBody.dts) If it does exist, then the dts is invalid. |
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