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Darkfall - my stuffty experience

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yuki:


--- Quote from: Visage on February 19, 2011, 01:17:38 PM --- It seems you wanted a game that takes skill like you said in your first post, but then you just tried button mashing without using any common sense and then ragequit after you Self Deleted a ton of times.

--- End quote ---
Uh, no. I meant that I wanted a game where you play the game, not press buttons (cough Wow cough). I don't partake in that stupid "skill" argument. A game should be easy to play for all skill levels, but providing more benefits for players who become more skilled. The rest of your post is "lol i never got kild ok lol so u jus suk". You're making it seem like I don't know how to play a combat game and am trying to fight like 6 things at once. I couldn't even fight fighter goblins when I first started, it took both of us to kill it before it killed us.

Keep in mind that we were two players working cooperatively and we still got maimed at every turn, mainly by loving friend players that didn't even tell us why they killed us, other than to be gigantic richardheads. Maybe you're just lucky, but my game experience was loving horrible.

Again, you could argue that it's a competitive game, but that's loving stupid. That alienates a wide variety of players, and is a stupid excuse for not actively balancing the game. It's the reason WoW has a PvP world and a normal world, separate. I mean, the main problem is higher skilled players could come around and kill us without any sort of penalty and we were powerless to stop them. It's not like they wanted our worthless stuff, they just wanted to be loving starfishs.

Visage:


--- Quote from: yuki on February 19, 2011, 01:50:01 PM ---Uh, no. I meant that I wanted a game where you play the game, not press buttons (cough Wow cough). I don't partake in that stupid "skill" argument. A game should be easy to play for all skill levels, but providing more benefits for players who become more skilled. The rest of your post is "lol i never got kild ok lol so u jus suk". You're making it seem like I don't know how to play a combat game and am trying to fight like 6 things at once. I couldn't even fight fighter goblins when I first started, it took both of us to kill it before it killed us.

Keep in mind that we were two players working cooperatively and we still got maimed at every turn, mainly by loving friend players that didn't even tell us why they killed us, other than to be gigantic richardheads. Maybe you're just lucky, but my game experience was loving horrible.

--- End quote ---

Well you can hurt teammates if you hit them, even group members, so I am guessing you 2 were beating on each other while fighting goblins. And I pretty much am saying you just sucked, as I farmed goblins for hours at the start without needing much rest, so if I could do it without a problem and you got massacred, what would you attribute that to? I'm not really arguing the game doesn't have problems, but all the problems you mentioned were your own fault and not a problem with the game. I mean your friend hit someone for no reason and got killed and he took his stuff, is that really a problem with the game, or is your friend just an idiot? And if someone tried to kill me in the middle of town and got owned, I would take his stuff too, he deserved it.

I still don't know if I will even keep playing, but I hate reviews where a bad player gives a decent game a bad rep. I have to see how the pirating goes, you can kill Krakens and stuff in the ocean and they have some huge ass boats you can make, one is called a manowar and has 50 mannable cannons on it. So if the pirating aspect is fun I will definitely keep playing.

yuki:


--- Quote from: Visage on February 19, 2011, 01:54:13 PM ---Well you can hurt teammates if you hit them, even group members, so I am guessing you 2 were beating on each other while fighting goblins.
-No, we knew we could hurt each other, so we used vertical slices and kept our distance while dealing damage.
And I pretty much am saying you just sucked, as I farmed goblins for hours at the start without needing much rest, so if I could do it without a problem and you got massacred, what would you attribute that to?
-Maybe it's because I didn't farm like a mindless machine, I wanted to adventure and have fun.
I'm not really arguing the game doesn't have problems, but all the problems you mentioned were your own fault and not a problem with the game.
-You mean the lack of newbie protection, the lack of a penalty system for raiding newbies over and over, and the fact that once raided, newbies can't fight back because they have no items, and at parts of the quest line we were effectively neutralized and had to start over because we couldn't actually do anything (due to the cycle outlined in the OP)? Sounds like problems with the player to me :derp:

I mean your friend hit someone for no reason and got killed and he took his stuff, is that really a problem with the game, or is your friend just an idiot?
-That was part of my criticism of the playerbase, not the game mechanics.
And if someone tried to kill me in the middle of town and got owned, I would take his stuff too, he deserved it.

--- End quote ---
Then you're an starfish. Me and my friend were in our own little group, messing around outside of town, and he accidentally hit another player. We apologized, but the guy proceeded to act like a rooster. If someone did that to me, I'd have revived him and went on with my day, but the guy went out of his way to finish him off and steal his stuff, and then gloat. If you're one of those players, then go forget yourself. You deserve to be stung by bees.

You can't use "skill" as an argument. Games should always be playable by people of any skill level. If you really need to know why, then you're brain dead.

Visage:


--- Quote from: yuki on February 19, 2011, 02:02:21 PM ---Then you're an starfish. Me and my friend were in our own little group, messing around outside of town, and he accidentally hit another player. We apologized, but the guy proceeded to act like a rooster. If someone did that to me, I'd have revived him and went on with my day, but the guy went out of his way to finish him off and steal his stuff, and then gloat. If you're one of those players, then go forget yourself. You deserve to be stung by bees.

You can't use "skill" as an argument. Games should always be playable by people of any skill level. If you really need to know why, then you're brain dead.

--- End quote ---

This game was made by an indie company targetting a specific player-base of hardcore players. It was not made like WoW in that even a handicapped 6 year old can play it, it requires a bit of skill even when fighting goblins. I don't believe every game should be playable by every skill level, as then people with skill end up bored with nothing to do. For example goblin shamans were very easy for me to kill, if the game was made so even you could kill them easily, then they would be too easy to me, and I would not have any fun.

Also I kind of like how anyone can kill anyone, but they make it so you can avoid it. For example sounds travel very very far in Darkfall, you can even hear a miner from like 100 feet away if you are paying attention, you can hear a mount from very far away, you can even hear a bow being knocked. So if I hear a mount and it is getting louder, I will seek cover and stop fighting, as they can hear me fighting.

yuki:


--- Quote from: Visage on February 19, 2011, 02:08:57 PM ---This game was made by an indie company targetting a specific player-base of hardcore players.
-No wonder their userbase is so low.

I don't believe every game should be playable by every skill level
-I can't believe I have to explain this to you.
, as then people with skill end up bored with nothing to do.
-handicapped argument, means nothing.
For example goblin shamans were very easy for me to kill, if the game was made so even you could kill them easily, then they would be too easy to me, and I would not have any fun.
-That's a dumb example and a dumb supporting argument.

--- End quote ---
The reason you want your game available to players of all levels of experience and skill, is that you can attract more financial gain and more possible subscribers, who become skilled players and continue investing in the game. You alienate your profit and your community when you try to filter the playerbase in such a stupid and arbitrary way. There is nothing on the website or in any of the advertisements saying that the game is for hardcore pvp richardheads, so obviously they are trying to attract people to their game, but when the gameplay and game mechanics say otherwise, those potential buyers leave. Your argument of "skilled players get bored hurr" is transparent, and doesn't make any sense whatsoever. In the end, you end up with eve more experienced players than before. WoW has this chalked up to a goddamned psychological algorithm. They don't alienate players, they strive to get more of them, and look at their success. It doesn't take a genius to figure this out. Fighting rats isn't inherently fun, because they're low-level creatures, but as you ascend the ladder you fight more challenging, bigger, cooler monsters. Making the low-level creatures too strong makes the game seem too difficult to beginners, making them too easy makes the game seem dull. Really, low-level creatures should be a war of attrition. A rat on its own is no challenge, but after fighting consecutive ones you are drained.

These are basic principles of game design you can pick up just from looking at other games.

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