Blockland Forums > Modification Help
Make a Print through a script?
Reinforcements:
--- Quote ---Yes, It's me again,
I also need to know how to make a print using code. Hope its possible.
--- End quote ---
>.>
It would probably be possible to accomplish what I want without using code. It would be better if I can have print datablocks made with code.
otto-san:
it isn't. i'm fairly certain about this
Chrono:
Why do you need to do this through code when you can just cram a bunch of images in appropriately named folders?
Reinforcements:
--- Quote from: Chrono on February 20, 2011, 01:48:36 AM ---Why do you need to do this through code when you can just cram a bunch of images in appropriately named folders?
--- End quote ---
I want to make a downloadable client that players must download to play on my server.(Destiny shared his code from the DRPG, so players won't be able to connect without it.) The client would contain a bunch of files that would enhance gameplay, sounds, music, prints. I want the client to be named "Client_ReinforcementsServer", but in order to make a print, it seems the folder must be named "Print_ReinforcementsServer". It would be better to have it named "Client_ReinforcementsServer" as it may confuse some. "Why do I need a print to join this server?". So if I could create it through a script, I could still have it named "Client_ReinforcementsServer".
Space Guy:
--- Quote --- Datablock Report:
Base: 421
Paint: 441
Add-Ons: 765
Music: 15
Total: 1642
--- End quote ---
--- Quote ---Loading Add-On: Print_2x2f_Default (CRC:120624780)
Executing Add-Ons/Print_2x2f_Default/server.cs.
0 datablocks added.
--- End quote ---
Prints do not use datablocks.
In any case, why do you need things like prints and sounds to join the server? It's handy to have but still shouldn't be forced. For instance, one time Bushido was running this "environment sounds" mod which played music files about ten times as loud as anything else. I then had the option to delete them and rejoin, disabling music and was able to play just fine.