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Apoctalyptic Dawn :: Zombie RPG (WIP)
TheScout:
This looks really good!
You should make a point/cashmod-based shop though.
Legodude77:
what zombie gamemode do you use?
Kobewarrior:
--- Quote from: Legodude77 on February 23, 2011, 10:02:25 PM ---what zombie gamemode do you use?
--- End quote ---
Rotondo's.
--- Quote from: TheScout on February 23, 2011, 09:57:48 PM ---This looks really good!
You should make a point/cashmod-based shop though.
--- End quote ---
There will be a market. Basically, there will be a lot more than one outpost. You can sell your goods at the market and anyone at anywhere can purchase your goods and you get the money. The cash is stored as a variable and is lost upon death, but banking it will save it.
--- Quote from: kiwibear on February 23, 2011, 09:01:36 PM ---Agh, the cars. Other than that its fantastic.
--- End quote ---
Me and Infernal suck at cars. We're trying to find someone to make something better.
Kobewarrior:
Update: Infernal is working on the market right now. There will not be global markets, just outpost markets only; meaning you sell in Hillside, people can only buy your stuff at Hillside.
We still haven't found anyone good at cars so we'll keep searching.
The ammo system, health, accuracy, and armor will be working soon.
Kobewarrior:
Triple post huehuehuehue.
We got the armor and health planned out, so now we can increase player health using variables.
We got the hit chance system working (AKA accuracy) where the higher your accuracy level is, the more you hit your enemy.
Ammo is still being worked on, where if you hit an enemy with your weapon you will lose ammo; but the weapon can still be fired. It can still be fired, but won't hit any of the zombies because of low ammo.