Blockland Forums > General Discussion
Mac instability
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Butler:
Why is the Mac version of Blockland so unstable? It is very annoying.

None of that Mac is crap bullstuff. Get over it.
Narkro555:
Blockland was originally designed for Windows. Converting something like that to an entirely different operating system might be difficult
Butler:
Half Life was originally designed for Windows. That's fine on Mac.
Age of Empires was originally designed for Windows. That's fine on Mac.
Halo was originally designed for Windows. That;s fine on Mac.

There are a lot of games that were ORIGINALLY designed for Windows. But they work fine with Macs.
Chrono:
Porting a game from Windows to Mac is hard, because of all the restrictions of the Mac.

Most developers don't even bother with it, so be glad there actually is one.

If you want to be a gamer, then you should consider ditching the Mac. It's just not for you.


--- Quote from: Butler on February 21, 2011, 12:06:40 AM ---Half Life was originally designed for Windows. That's fine on Mac.
Age of Empires was originally designed for Windows. That's fine on Mac.
Halo was originally designed for Windows. That;s fine on Mac.

There are a lot of games that were ORIGINALLY designed for Windows. But they work fine with Macs.

--- End quote ---
They have more than a dozen programmers for their games. Badspot works alone.
Sheath:
Is it really that hard? Torque compiles for both, you'd only have to change things like file directories and settings and crap surely.

Also my edition of Blockland v19m is perfectly stable.
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