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| Flubbman:
--- Quote from: Bauklotz on February 23, 2011, 12:11:13 PM ---serverCmdMessageSent(cow, quit(), missionGroup.delete()); --- End quote --- What does that do exactly? I'm no coder. |
| Headcrab Zombie:
--- Quote from: Flubbman on February 24, 2011, 09:51:01 AM ---What does that do exactly? I'm no coder. --- End quote --- Close the server/game. |
| clinr121:
look |
| clinr121:
--- Code: ---package Bot { function clientCmdChatMessage(%a,%b,%c,%d,%prefixtag, %name,%suffixtag,%message) { Parent::clientCmdChatMessage(%a,%b,%c,%d,%prefixtag, %name,%suffixtag,%message); if(%name $= $pref::Player::NetName) return; %message = stripMlControlChars(%message); %word[0] = "test"; %count = 0; for(%i=0; %i<%count; %i++) { for(%j=0; %j<getWordCount(%message); %j++) if(getWord(%message,%j) $= %word[%i]) commandtoserver('messageSent',"Test"."); } } }; activatePackage(Bot); --- End code --- for that if someone says something ill say something like... Person: TEST and %word[0] = "test"; for any number in [0] box and use %count = 0; or some number for that that code is from my bot |
| Bauklotz:
What. That also causes a syntax error, and %count set to 0 would cause the %i loop not to run at all. |
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