| Blockland Forums > Modification Help |
| Radius impluse to drag people in. |
| (1/1) |
| Android:
Hello, I am trying to make a spell which will drag people in from a radius, this is what i have so far but it does not tend to work any thoughts on why it does not work? --- Code: ---function SummonVictims(%sourceObject, %position, %radius, %damage, %damageType, %impulse) { InitContainerRadiusSearch(%position, %radius, $TypeMasks::ShapeBaseObjectType); %halfRadius = %radius / 2; while ((%targetObject = containerSearchNext()) != 0) { %coverage = calcExplosionCoverage(%position, %targetObject, $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::VehicleObjectType); if (%coverage == 0) continue; %dist = containerSearchCurrRadiusDist(); %distScale = (%dist < %halfRadius)? 1.0: 1.0 - ((%dist - %halfRadius) / %halfRadius); // Apply the impulse & damage if (%impulse && %targetObject.getClassname() $= "Player") { %impulseVec = VectorSub(%targetObject.getWorldBoxCenter(), %position); %impulseVec = VectorNormalize(%impulseVec); %impulseVec = VectorScale(%impulseVec, %impulse * %distScale); %targetObject.applyImpulse(%position, %impulseVec); %targetObject.damage(%sourceObject, %position, %damage * %coverage * %distScale, %damageType); } } } --- End code --- and here is how i used it in the code --- Code: ---SummonVictims(%obj, %pos, 10, 10,"Shadow", -2100); --- End code --- |
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