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Doing damage to the player that fires the weapon.
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Deadzone:
I'm trying to make a weapon that Is very powerful, but when you fire it: it drains some of your health.
Is this possible? What would work?
phflack:
possible, try spawning an explosion at the barrel/hand, or what ladios did with the rocket laser thing when you charge it too much
Deadzone:
Could I do something along the lines of:
function WeaponImage::onFire(%this,%obj,%slot)
%obj.client.player.(subtract health here?);
I don't know what I would put there, if I wanted to do this.
Bauklotz:
%obj.damage(player object damaging the player, amount of damage, unknown, damage type);
Deadzone:
Got it now.
%obj.client.player.Addhealth(-1);
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