| Blockland Forums > Modification Help |
| playertype UV map breaks ingame? |
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| soba:
--- Quote from: TheArmyGuy on February 26, 2011, 08:37:34 AM ---You are what makes society stuff. Sure , you can dislike a game , but at least give a little support to yuor point. Also , you did not help this thread an inch further. I think it is that your textures are stretched. Not sure tough. Your textures used to be like 8x8 pixels. They seem like they are about 256x256 now or something. --- End quote --- I took the char.png from my minecraft folder and resized it myself, the size isnt the problem, its the UV map, it doesent seem to port when i export to .dts, HOWEVER, ive seen models in blockland that DO have uv-texturing, so there is a way |
| Barnabas:
Can you show us the UV map GUI? Like what buttons and functions are there? Also, are you sure that your textures files are: * square(the texture bits can whatever shaped, but the dimensions of the file has to be square)? * has the size of a number that is a power of 2? I'm no Milkshape expert as I'm mainly using blender, but maybe that way something could be figured out. |
| soba:
heres a zip of the textures i used, they SHOULD work just fine :/ could it be the fact that i used a bunch of different textures for the UV-mapping process? http://www.mediafire.com/?3q9151ij4909a9m |
| Barnabas:
I'm trying to fix up your textures, hang on. Once I'm done I'll repost them. |
| Barnabas:
Apparently there's no modify in Help, so I'll just post this like that: http://www.mediafire.com/?1ocym7yi4b1cccm |
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