Blockland Forums > Modification Help
playertype UV map breaks ingame?
soba:
--- Quote from: TheArmyGuy on February 26, 2011, 08:37:34 AM ---You are what makes society stuff.
Sure , you can dislike a game , but at least give a little support to yuor point.
Also , you did not help this thread an inch further.
I think it is that your textures are stretched. Not sure tough.
Your textures used to be like 8x8 pixels. They seem like they are about 256x256 now or something.
--- End quote ---
I took the char.png from my minecraft folder and resized it myself, the size isnt the problem, its the UV map, it doesent seem to port when i export to .dts, HOWEVER, ive seen models in blockland that DO have uv-texturing, so there is a way
Barnabas:
Can you show us the UV map GUI? Like what buttons and functions are there?
Also, are you sure that your textures files are:
* square(the texture bits can whatever shaped, but the dimensions of the file has to be square)?
* has the size of a number that is a power of 2?
I'm no Milkshape expert as I'm mainly using blender, but maybe that way something could be figured out.
soba:
heres a zip of the textures i used, they SHOULD work just fine :/
could it be the fact that i used a bunch of different textures for the UV-mapping process?
http://www.mediafire.com/?3q9151ij4909a9m
Barnabas:
I'm trying to fix up your textures, hang on. Once I'm done I'll repost them.
Barnabas:
Apparently there's no modify in Help, so I'll just post this like that:
http://www.mediafire.com/?1ocym7yi4b1cccm