Author Topic: playertype UV map breaks ingame?  (Read 1857 times)

Outside of the game

Ingame

is there a way to fix this?

Minecraft is stuff, why even try to get it in blockland?

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« Last Edit: February 27, 2011, 06:07:15 PM by Badspot »

Minecraft is stuff, why even try to get it in blockland?
gee, thanks for the help you starfish

 Aaah!YOU'VE CREATED A MONSTER

Minecraft is stuff, why even try to get it in blockland?
You are what makes society stuff.
Sure , you can dislike a game , but at least give a little support to yuor point.
Also , you did not help this thread an inch further.
I think it is that your textures are stretched. Not sure tough.
Your textures used to be like 8x8 pixels. They seem like they are about 256x256 now or something.

You are what makes society stuff.
Sure , you can dislike a game , but at least give a little support to yuor point.
Also , you did not help this thread an inch further.
I think it is that your textures are stretched. Not sure tough.
Your textures used to be like 8x8 pixels. They seem like they are about 256x256 now or something.
I took the char.png from my minecraft folder and resized it myself, the size isnt the problem, its the UV map, it doesent seem to port when i export to .dts, HOWEVER, ive seen models in blockland that DO have uv-texturing, so there is a way

Can you show us the UV map GUI? Like what buttons and functions are there?
Also, are you sure that your textures files are:
  • square(the texture bits can whatever shaped, but the dimensions of the file has to be square)?
  • has the size of a number that is a power of 2?

I'm no Milkshape expert as I'm mainly using blender, but maybe that way something could be figured out.

heres a zip of the textures i used, they SHOULD work just fine :/
could it be the fact that i used a bunch of different textures for the UV-mapping process?
http://www.mediafire.com/?3q9151ij4909a9m

I'm trying to fix up your textures, hang on. Once I'm done I'll repost them.

Apparently there's no modify in Help, so I'll just post this like that:

http://www.mediafire.com/?1ocym7yi4b1cccm

Ok, i took the full char.png instead of pieces this time and re-UV-mapped it, and got the same exact result :c

Try the files I posted.

Try the files I posted.
that wont change anything, the images are fine, its the UV mapping that doesent seem to port when i export to .dts


1, neither are the minecraft prints but you dont see them being flamed
2, this is just for fun, im not out to claim that this is my idea, i play minecraft every day