Hoping this is the right place as it seems to be related (can't respond to PMs):Are you sure you're using it properly? It works fine for me on the vertical rotation.Code: [Select]%pos = %obj.point[%idx + 1];%rot = rotBetween(%pos,%obj.point[%idx + 2]);PathCam.pushBack(%pos SPC %rot,10,"Normal","Linear");
%pos = %obj.point[%idx + 1];%rot = rotBetween(%pos,%obj.point[%idx + 2]);PathCam.pushBack(%pos SPC %rot,10,"Normal","Linear");
Hmm, I'll have to try it again. I used it on a player with setTransform, would there be any difference? Maybe I made some error; I'll try it again later. Thanks Truce.
Yeah, you can only set the vertical transform of players through setLookLimits (which is a bad way).