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Iban Explains it All
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Treynolds416:
Let me try it out, guys, thanks


Edit: Does not work

After tracing the console, this is what it gave me:

--- Code: ---Entering ConsoleEntry::eval()
   ==>servercmdobjtest();
   Entering servercmdobjtest()
     
      Add-Ons/Script_Wiremod/server.cs (5): Unable to find object: '' attempting to call function 'getEyeVector'
      BackTrace: ->ConsoleEntry::eval->servercmdobjtest
     
     
      Add-Ons/Script_Wiremod/server.cs (6): Unable to find object: '' attempting to call function 'getEyePoint'
      BackTrace: ->ConsoleEntry::eval->servercmdobjtest
     
   Leaving servercmdobjtest() - return 0
Leaving ConsoleEntry::eval() - return
--- End code ---

And I didn't change anything in the script:

--- Code: ---function servercmdobjtest()
{
%scale = vectorScale(%obj.getEyeVector(),100);
%ray = containerRaycast(%obj.getEyePoint(),%scale,$Typemasks::fxBrickObjectType);

if(isObject(firstWord(%ray)))
{
%brick = firstWord(%ray);
echo(%brick.getPosition());
}
}
--- End code ---



Also, Death, look in the Torque Appendix or type DumpConsoleFunctions(); into the console and save as a text file.
Iban:
Sigh.

I have no idea how I can make this any clearer. Variables cannot be pulled out of thin air.


--- Code: ---function serverCmdDoObjTest(%client)
{
%obj = %client.player;
--- End code ---
Treynolds416:

--- Quote from: Iban on March 21, 2011, 09:28:38 PM ---Sigh.

I have no idea how I can make this any clearer. Variables cannot be pulled out of thin air.


--- Code: ---function serverCmdDoObjTest(%client)
{
%obj = %client.player;
--- End code ---

--- End quote ---
I thought %obj was already defined, sorry


Edit: Actually, it didn't fix anything, still returns the same error message.

Help?
Red_Guy:
please post your modified script -- the ENTIRE .cs file
and the console errors.

Then we can probably help you.

Or you can try some debugging yourself. -- put echo() statements for your variables.  in particular, the ones giving errors.
Treynolds416:
I figured out the problem!

lilboarder's Object check is somehow corrupt. I have no idea why, but by removing it the script worked.

Here is the entire code I used for testing purposes:

--- Code: ---function servercmdobjtest(%client)
{
ClientCmdCenterPrint("You activated the function", 3);
%obj = %client.player;
%scale = vectorScale(%obj.getEyeVector(),100);
%ray = containerRaycast(%obj.getEyePoint(),%scale,$Typemasks::fxBrickObjectType);

%brick = firstWord(%ray);
messageClient(%client,'',%brick.getPosition());
ClientCmdCenterPrint("It probably didn't work", 3);
}
--- End code ---



Edit: Interesting.
It only seems able to pick up on baseplates.

When I try it on another brick the console says

--- Code: ---Add-Ons/Script_Wiremod/server.cs (11): Unable to find object: '0' attempting to call function 'getPosition'
BackTrace: ->servercmdobjtest
--- End code ---
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