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| Iban Explains it All |
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| Treynolds416:
Let me try it out, guys, thanks Edit: Does not work After tracing the console, this is what it gave me: --- Code: ---Entering ConsoleEntry::eval() ==>servercmdobjtest(); Entering servercmdobjtest() Add-Ons/Script_Wiremod/server.cs (5): Unable to find object: '' attempting to call function 'getEyeVector' BackTrace: ->ConsoleEntry::eval->servercmdobjtest Add-Ons/Script_Wiremod/server.cs (6): Unable to find object: '' attempting to call function 'getEyePoint' BackTrace: ->ConsoleEntry::eval->servercmdobjtest Leaving servercmdobjtest() - return 0 Leaving ConsoleEntry::eval() - return --- End code --- And I didn't change anything in the script: --- Code: ---function servercmdobjtest() { %scale = vectorScale(%obj.getEyeVector(),100); %ray = containerRaycast(%obj.getEyePoint(),%scale,$Typemasks::fxBrickObjectType); if(isObject(firstWord(%ray))) { %brick = firstWord(%ray); echo(%brick.getPosition()); } } --- End code --- Also, Death, look in the Torque Appendix or type DumpConsoleFunctions(); into the console and save as a text file. |
| Iban:
Sigh. I have no idea how I can make this any clearer. Variables cannot be pulled out of thin air. --- Code: ---function serverCmdDoObjTest(%client) { %obj = %client.player; --- End code --- |
| Treynolds416:
--- Quote from: Iban on March 21, 2011, 09:28:38 PM ---Sigh. I have no idea how I can make this any clearer. Variables cannot be pulled out of thin air. --- Code: ---function serverCmdDoObjTest(%client) { %obj = %client.player; --- End code --- --- End quote --- I thought %obj was already defined, sorry Edit: Actually, it didn't fix anything, still returns the same error message. Help? |
| Red_Guy:
please post your modified script -- the ENTIRE .cs file and the console errors. Then we can probably help you. Or you can try some debugging yourself. -- put echo() statements for your variables. in particular, the ones giving errors. |
| Treynolds416:
I figured out the problem! lilboarder's Object check is somehow corrupt. I have no idea why, but by removing it the script worked. Here is the entire code I used for testing purposes: --- Code: ---function servercmdobjtest(%client) { ClientCmdCenterPrint("You activated the function", 3); %obj = %client.player; %scale = vectorScale(%obj.getEyeVector(),100); %ray = containerRaycast(%obj.getEyePoint(),%scale,$Typemasks::fxBrickObjectType); %brick = firstWord(%ray); messageClient(%client,'',%brick.getPosition()); ClientCmdCenterPrint("It probably didn't work", 3); } --- End code --- Edit: Interesting. It only seems able to pick up on baseplates. When I try it on another brick the console says --- Code: ---Add-Ons/Script_Wiremod/server.cs (11): Unable to find object: '0' attempting to call function 'getPosition' BackTrace: ->servercmdobjtest --- End code --- |
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