Blockland Forums > Modification Help
Iban Explains it All
takato14:
--- Quote from: Iban on May 11, 2011, 05:21:23 PM ---P.S. There is absolutely no way that I know of to freely spawn debris on their own.
--- End quote ---
Fack. :/
Red_Guy:
--- Quote from: takato14 on May 11, 2011, 07:06:43 PM ---Remind me how to trace... I havent needed to use that in a while ._.
--- End quote ---
goto console: ~
trace(1);
go out of console: ~
do something
Iban:
You people are loving stupid. I just explained that the debris are created by the engine. I'm not even sure if debris are networked, I'm almost positive that the state system generates debris on the client side and therefore cannot be created by server scripts unless you make an explosion that also uses debris.
Explosions and WeaponImages are networked. Debris (aside from their datablocks) are not.
The reason for this might be that if you have a complex object designed to explode into a million debris objects. it would be horribly network inefficient for every debris object to be created on the server then transfered to the client over the Internet and then Instantiated. That's what ROBLOX does, and that's why ROBLOX takes 8 seconds from pushing the mouse button to seeing the explosion of a rocket.
keesfani:
Google docs is being a richard could someone upload them?
otto-san:
Do you plan to make any more of these?