| Blockland Forums > Modification Help |
| Iban Explains it All |
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| Iban:
I don't really have a lot of freetime to sit down and fiddle with TS anymore, but if you want to bring up which ones you wanted to see again I absolutely wouldn't mind trying. |
| Space Guy:
A while back I attempted to make some kind of "spawnDebris" event, which entirely failed due to this. The only two methods for creating debris objects are by weaponimages and explosions... and the only method for creating explosions is by projectiles. So that's three datablocks per type of debris you want spawned. You also can't hack it like changing the debris type of the explosion beforehand - it's not updated for clients and the hacky transmitDatablocks function wouldn't work in time/also affect debris spawning anywhere else at the same time. It's entirely possible to have one client seeing a different number of debris objects to another (change the number spawned in the tank explosion and don't update it for someone) which means that you can't get object IDs or anything of them from the server. |
| heedicalking:
I was looking through city RPG code because almost every function is packaged, and liked the way the appearance system worked. I was wondering where the defaults are applied through sassy. I cannot seem to find the place where it sets all the default things such as money. I see where the scriptobject is created but cannot seem to find where, or how, the defaults are applied when someone new enters the server. |
| Iban:
I do not help with anything involving CityRPG for obvious reasons. |
| heedicalking:
--- Quote from: Iban on May 16, 2011, 06:24:25 PM ---I do not help with anything involving CityRPG for obvious reasons. --- End quote --- Doesn't seem obvious to me. I asked a question hoping I could learn more about databases. |
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