Blockland Forums > Modification Help

Joints

Pages: << < (3/7) > >>

Butler:

Just up and down?

What about left and right?

Space Guy:

Looking left and right does not have to be animated, it just rotates the model around its origin point. Compare the player model bending at the waist or Tank Turret at the joint to it just turning to the sides with no extra animation.

Butler:

Where do I add joints? I know know for the barrel, what do I name it.

EDIT: Do I need a joint to animate?

Treynolds416:


--- Quote from: Butler on March 04, 2011, 09:59:17 AM ---EDIT: Do I need a joint to animate?

--- End quote ---
Yes, in order to animate in Milkshape, you need joints assigned to the pieces you want to move. As to what they are called, I would hazard a guess that the mount is mount0 or mount1, and the barrel would be muzzlePoint, but I'm not certain.

Uxie:

Holy stuff it thought you said you knew basic animation. Of course you need joints.

Pages: << < (3/7) > >>

Go to full version