Blockland Forums > Modification Help

Joints

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Butler:

bawmp

Space Guy:

Things like the Tank Turret are actually player types, not vehicles.

You need to make a model with animations as .dsq files rather than embedded in the .dts. At least "root" (still pose) and "look" (how the turret changes when you look up and down, I'm not sure of the specific frames needed) are necessary otherwise the game will crash, other animations like firing can also be added. (you need them to "blend" or some similar option with that look animation)

Butler:

So I just need to animate my model moving up, down, left and right? Or can I just add joints?

Space Guy:

You need to animate it looking up and down only. Joints like "mount0" "mount1" allow you to mount e.g. particle effects to it as well.

Uxie:

To be exact, it has to start facing directly upward. Then the animation is it going down facing directly down. The keyframes are from 1 to 30.

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