I have a few problems and questions I have been experiencing when making maps.
1.) WATER
This is really bad. Whenever making a waterblock who's water does not reach the ground, the water is not visible past the scale of the water, but players may still float at that level all across the level. For instance, I made a pool with 64x64x3 water, and it is only visible in the pool, and yet you can float 30 bricks up all across the map. If you dip down below the water, there is no buoyancy. Anyone know the solution to this problem? It would be extremely welcome.
2.) LIGHTING
On interiors, the lighting is always all messed up to where the actual individual shapes of the interior are. Is there any way to fix this? It looks horrible.
3.) PARTICLES
How would I go about making my own particles for my maps. For example, creating custom waterfall particles, fie particles, etc... and packaging them correctly within my map for use. I have no clue how to make a particle from scratch :(
4.) SKYBOXES
Could someone write up or explain how to successfully make your own skybox from nothing? I'm wondering exactly how to do this, and what program to use. I believe Photoshop would be best, and hopefully I'll have it soon. I've tried adding my own skyboxes with the correct sizes for the pieces (in pixels) but can't get it to work. Do you need to do something to the resource.dml? Or is it because I didn't have the overview and underview or whatever?
I may think of more things soon, but please help if you know solutions to any of these problems, as these are my main "no knowledge" areas in Mission Editor.