| Blockland Forums > Modification Help |
| Fantasy Mod Pack - Dragon, Goblin and possably more. |
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| boodals 2:
Fantasy Mod Pack So, when the Dragon Playertypes mod was released, after i tested them, i was disapointed with the lack of Ridable-ness, and mixture between flying and walking. So out of curiosity, I started modeling one. Around 5 months later, I saw a request of a Goblin in the Suggestions and Requests section, although I was, and still am working on the Dragon, I thought i would give a Goblin a shot. As its been requested a few times. And after 4-5 hours, i have made a model IMO nearly good enough to be animated, textured and scripted. But i want your opinons before i continue. So, lets begin. Nodes: head lear (Left ear) rear (Right ear) chest larm (Left arm) rarm (Right arm) lhand (Left hand) rhand (Right hand) pants (Behind rags) rags lfoot (Left foot) rfoot (Right foot) nose helm Tell me what needs improving. I am not going to add full legs or arms though. I made this from scratch, but based most of it off the Minifig. The rest (Ears, rags) I made up on the spot. I will be animating, texturing, and possably scripting it myself. However, help will most likly be needed for animations and scripting. Possably texturing and joints aswell. As for the dragon; That was v3 of the model. v1 is old, and I didnt get any pics of v2. I plan on animating the root to make the dragon look like its breathing. I will be remaking the wings and adding legs. I have already made a neck, but I havent got a picture of it. The bones are mostly done, but the joints arn't. This I again will need help with for the correct names and functions. As for the accual model, I can handle. Also, for whatever reason, i added bones (Physical bones) and ribs to the model. No idea why, but i may make the death animation include them somehow. Also, the whole model is quiet high poly, so I may reduce some parts, or remake them. Beta testers is a huge need, as due to my laptop not being able to run BL. I will probably get a new one before its released though, so no biggie. But if I find the goblin easyer to finish than I think, then i will need trustable testers to tell me in detail whats working, and what isn't. So, tell me what you think and go vote. If you vote to change something, please tell me what part is bad. Just telling me that the feet are bad helps as much as if you said that the whole thing is bad. I just wont change it. If I continue with these, I will modify the topic to make it look decent and have some sort of order. But for now, im tired. Good night :P |
| BlockStar:
Nice. |
| Derroith:
Okay so... This is my opinion not yours so, so don't think I'm forcing you. Here are just some things I would do if I were you. -Add an orc, they're bigger, healthier, and hit harder. -Elves, speedy and agile. -Gnomes, short. I hope these would be included, would be great. And.. Fix the goblins ears, they look silly. |
| ArmyUnit:
--- Quote from: boodals 2 on February 28, 2011, 07:05:45 PM ---I plan on animating the root to make the dragon look like its breathing. --- End quote --- From what I've seen, the breathing/idle animation will look glitchy. Root is meant to be pose. It should be possible to make a script that plays an idle animation every once and awhile, however. (I still need to experiment with this) |
| boodals 2:
Wow, im supprised that I accualy got replys on this already.. --- Quote from: BlockStar on February 28, 2011, 09:38:55 PM ---Nice. --- End quote --- Thanks --- Quote from: Derroith on February 28, 2011, 09:47:44 PM ---Okay so... This is my opinion not yours so, so don't think I'm forcing you. Here are just some things I would do if I were you. -Add an orc, they're bigger, healthier, and hit harder. -Elves, speedy and agile. -Gnomes, short. I hope these would be included, would be great. And.. Fix the goblins ears, they look silly. --- End quote --- Although I haven't thought of it yet, something tells me that i would of added a Elf. Orc and Gnomes are good ideas though. Also, I will probably add Dwarfs. Also, I need some item ideas. Whats wrong with the ears? How would you fix them? I guess I could make them blocky.. --- Quote from: ArmyUnit on February 28, 2011, 09:48:29 PM ---From what I've seen, the breathing/idle animation will look glitchy. Root is meant to be pose. It should be possible to make a script that plays an idle animation every once and awhile, however. (I still need to experiment with this) --- End quote --- Hmm.. Ill probably name it something like Crouch (Or something that I dont need), but have it played repeatedly. Would that work? If you can find out, please tell me. Scripting is my lowest side. Also, if anyone wants to help, feel free to ask. |
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