| Blockland Forums > Modification Help |
| BKT Project Thread: yar |
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| Mushroom man:
--- Quote from: ShadowsfeaR on July 23, 2011, 01:48:01 AM ---The scope is exactly the same. It's just the different mount. :3 --- End quote --- I noticed that, but I was too lazy to say it ;) edit- have you determined how much damage these guns will do? I think they should be quite powerful. |
| ShadowsfeaR:
--- Quote from: Mushroom man on July 23, 2011, 01:18:56 PM ---I noticed that, but I was too lazy to say it ;) edit- have you determined how much damage these guns will do? I think they should be quite powerful. --- End quote --- Well I had to remove the old mount because it was a riser mount. No need for it because the front sight is gone now. :D |
| Zloff:
--- Quote from: Mushroom man on July 23, 2011, 01:18:56 PM ---have you determined how much damage these guns will do? I think they should be quite powerful. --- End quote --- I determine stuff like that when I script it ...I can't stop thinking about adding some kind of AK variant to this; sure they're generic, but there really isn't a great AK out there-- not that we'd add the original AK-47. It would be something like the AK-103. What do you guys think? |
| Aeschylus:
--- Quote from: Zloff on July 23, 2011, 01:56:28 PM ---It would be something like the AK-103. What do you guys think? --- End quote --- if you dont add it i'll tlel badspoot on u and il hack u |
| Zloff:
I'll take that as a "yes I want one" Oh and uh I just tested, fixed, tested, and fixed the M9A1 and other Blockombat files-- ammo system has been implemented and works |
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