Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 435757 times)

Could a SA80 L85A2 be possible? Corp are you working on that? Also I love the Battlefield weapons, hope you can make come progress on that Corp.

Eh, depends.

What happened to the G36C? I remember seeing it when the topic was first made.



wallflip down woo this is so good for my self esteem
Wow that was fast, nice

Title describes all my disappointments.

At least it's not dead though.

Figured out how to use my M60 model without it blocking the player's view.
Okay, you guys know Kaje's sniper rifle?
Never moves with the player, always stays still.
lets just do that to my gun.

Figured out how to use my M60 model without it blocking the player's view.
Okay, you guys know Kaje's sniper rifle?
Never moves with the player, always stays still.
lets just do that to my gun.
Wow. I actually never noticed that before

we're breaking the projectile speed limit thanks to ol Strato, expect updates sooner

and don't worry I will use the code responsibly if it works

What happened to the G36C? I remember seeing it when the topic was first made.
replaced with G36K, it's much less mainstream

Wow that was fast, nice
I figured it would be easier than a backtuck on hard ground, just scarier, and it was lol

lets just do that to my gun.
we could try I guess
« Last Edit: January 29, 2012, 03:03:31 PM by Zloff »

Could a SA80 L85A2 be possible? Corp are you working on that? Also I love the Battlefield weapons, hope you can make come progress on that Corp.


3rd post. Scroll down to themes. Find Foreign Fighters. He's thought of everything.

Yeah I really gotta update op

Projectile speed modification works, but I'm only going to use it on snipers and they'll travel at 1000 or less not 2000

Yeah I really gotta update op

Projectile speed modification works, but I'm only going to use it on snipers and they'll travel at 1000 or less not 2000
forget you zloff :C

If you saw how it works you'd want to use the function on as little amount of weapons as possible too

oh and I'm using Notepad++ now too so yeah woohoo easier scripting and stuff

If you saw how it works you'd want to use the function on as little amount of weapons as possible too

oh and I'm using Notepad++ now too so yeah woohoo easier scripting and stuff
Lemme guess, the engine can't tell if the projectile hit something because it's going so fast?

Also, I took a look at the code, and I'm hoping to use for a gun I'm making.
Could you make a guide on how it exactly works?

we're breaking the projectile speed limit thanks to ol Strato, expect updates sooner
How the forget did you do that

How the forget did you do that
Go ask strato.
It's gone up to 2000 now.

you could probably make it go even faster :p

Lemme guess, the engine can't tell if the projectile hit something because it's going so fast?

Also, I took a look at the code, and I'm hoping to use for a gun I'm making.
Could you make a guide on how it exactly works?
no the projectile that you see does not move any faster than the standard 200, but the real thing travels as fast as balls and deletes the visible 'projectile' when it hits something, looks stupid

if you do use it don't forget to package it or you get console spam out the back door