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BKT Project Thread: yar

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Zloff:

If you saw how it works you'd want to use the function on as little amount of weapons as possible too

oh and I'm using Notepad++ now too so yeah woohoo easier scripting and stuff

The Corporation:


--- Quote from: Zloff on January 29, 2012, 05:16:33 PM ---If you saw how it works you'd want to use the function on as little amount of weapons as possible too

oh and I'm using Notepad++ now too so yeah woohoo easier scripting and stuff

--- End quote ---
Lemme guess, the engine can't tell if the projectile hit something because it's going so fast?

Also, I took a look at the code, and I'm hoping to use for a gun I'm making.
Could you make a guide on how it exactly works?

Mr. Jelly:


--- Quote from: Zloff on January 29, 2012, 03:01:20 PM ---we're breaking the projectile speed limit thanks to ol Strato, expect updates sooner

--- End quote ---
How the forget did you do that

The Corporation:


--- Quote from: Mr. Jelly on January 29, 2012, 06:41:54 PM ---How the forget did you do that

--- End quote ---
Go ask strato.
It's gone up to 2000 now.

Zloff:

you could probably make it go even faster :p


--- Quote from: The Corporation on January 29, 2012, 06:29:53 PM ---Lemme guess, the engine can't tell if the projectile hit something because it's going so fast?

Also, I took a look at the code, and I'm hoping to use for a gun I'm making.
Could you make a guide on how it exactly works?

--- End quote ---
no the projectile that you see does not move any faster than the standard 200, but the real thing travels as fast as balls and deletes the visible 'projectile' when it hits something, looks stupid

if you do use it don't forget to package it or you get console spam out the back door

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