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BKT Project Thread: yar

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Zloff:

too many polys on the round and beveled areas, not enough detail on the trigger, if we were to have an AK variant shad would build off his AN-94 but if you're going to change the frame I guess I don't really care

sorry for being extremely inactive yet again, but like I said before my brother is on our other computer 24/7. That and a bunch of other things are happening in real life

The Corporation:


--- Quote from: Zloff on February 05, 2012, 09:31:12 AM ---too many polys on the round and beveled areas, not enough detail on the trigger, if we were to have an AK variant shad would build off his AN-94 but if you're going to change the frame I guess I don't really care

sorry for being extremely inactive yet again, but like I said before my brother is on our other computer 24/7. That and a bunch of other things are happening in real life

--- End quote ---
1050 polys dude.
Not that much.
and the trigger was an accident

Zloff:

either way you should use no more than 8 edges for rounds and more bevels like shad n me

The Corporation:


--- Quote from: Zloff on February 05, 2012, 09:55:52 AM ---either way you should use no more than 8 edges for rounds and more bevels like shad n me

--- End quote ---
There are 8 edges on the rounds dude.
What are you talking about?
And it is beveled too.

EDIT-
I'm keeping the model for myself.
Gonna use it in a unity project.

Zloff:

really that's 8? This 5 hours of sleep a day thing is really affecting my ...everything, lol

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