Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 430067 times)


Sorry I've been incredibly busy with stuff. I'll try an get stuff sent. I had the models exported but I didn't have the colors. Plus I need to extract weapon sounds, so that might take a little longer.

I would say don't worry about sounds dnitro has it covered but hes been worse than us

FYI i called zloff gabe before everyone else did and before it was cool

Yeah, I would like to beta test, i have been dying to test these out.

there's a thing in the op that tells you how you signup


You are.
FYI i called zloff gabe before everyone else did and before it was cool
don't make me use these

« Last Edit: May 10, 2012, 01:49:54 PM by Zloff »


I posted that nearly a month before you posted that
im forgeten cooler than you zloff, admit it

Shad hasn't updated any BKT weapons let alone sent me any finished me3 stuff

who's newell now, huh?
Saw the PM seems legit you're in


Shad.
Zloff.
Shad is Newell, Zloff is Gabe, and by using polymerization, Gabe Newell can be fusion summoned.
Special Effect is to pause the duel.
FOREVER

FYI i called zloff gabe before everyone else did and before it was cool
Wasn't that me actually? I posted that Zloff was being Gabe like 2 months ago.

Wasn't that me actually? I posted that Zloff was being Gabe like 2 months ago.
i started the fad
but you're slightly cooler now that i know that

Quick question

Is Zloff a faty?



and yes I realize that him being fat would not make him Gaben

i call myself fat often but no i'm not my hips actually dip inwards and makes me looks like I have girl hips but I've been told it's because of the taekwondo training so I aint even mad

I posted that nearly a month before you posted that
im forgeten cooler than you zloff, admit it
i never was cool :c

anyways it took me 3 tries but I got a decent semi-manual pump-shotgun script working; all you have to do is click when you're done shoving in all the shells to manually push the pump forward and cycle the next round. I'm also starting to add code to all the weapons to get rid of crosshairs when you're aiming down sights, but I'm wondering if I should just toggle crosshairs, which would allow players to toggle them back on with the push of a button and keep any custom crosshair present, or REMOVE it to keep them from toggling it back on. The only problem with the second method is that I'll have to force the default crosshair on when you unmount the ADS weapon image, so no custom crosshairs; to me 'no custom crosshairs' is not a problem but if anyone bothered to read all of this I'd like to know which option would be better, option 1(toggling) or option 2(removing)


wtf nvm my fat status, should I remove or toggle crosshairs?

but lol nice pic
« Last Edit: May 11, 2012, 08:07:16 PM by Zloff »

When will the beta testing start?