Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 433205 times)

Is the MK 14 supposed to be smaller than 90% of the guns?

Whoops.

Anyway, the tan is supposed to be as bright as I had it. Its supposed to blend with sand, not... mud.

so my mk14 is totally broken
not only is it almost as small as a pistol, after firing the entire clip and attempting to reload with reserve ammo it just sits there and doesnt reload
oh but if i put it away and take it back out 1 bullet is reloaded


lol favorite part about beta: we don't have to double-check things before giving it to people

anyway we'll fix the mk14. As for hitflashes, i'll look in to it but it works fine for me

As for hitflashes, i'll look in to it but it works fine for me
Its just me, because wehr said they work fine for him.


so i broke the entire pack yay.  Is there anything known to conflict with these?


Edit: some people on my server thought there should be a few more "suppressed" weapons.
« Last Edit: August 03, 2012, 12:16:40 AM by Boba Fett »

could you guys send me the .zips (beta?).
I've got the old outdated ones.

We shudda done BlockoWorld. :\

eh

could you guys send me the .zips (beta?).
I've got the old outdated ones.
depends if you're willing to make that stuff I mentioned, I'm trying to add non-bullet-firing things to the pack

-asdf-
try re-downloading it all, and I guess we could add a couple more supp. guns, but those sounds are harder for dnitro to find

eh
depends if you're willing to make that stuff I mentioned, I'm trying to add non-bullet-firing things to the pack
try re-downloading it all,
did that several times, didnt work, so i tried removing all weapon add-ons from addons folder, still no.


you did extract all the files into the add-ons folder, right? Weapon_Blockombat houses the new particle effects so if you screwed up its extraction or didn't extract it at all then there's your prob

you did extract all the files into the add-ons folder, right? Weapon_Blockombat houses the new particle effects so if you screwed up its extraction or didn't extract it at all then there's your prob
i extracted all the files out of the beta download, yes. Should i also try the download shortener? because i didnt try that.

eh
depends if you're willing to make that stuff I mentioned, I'm trying to add non-bullet-firing things to the pack
Like what?
:S

chem syringe, pistol/rifle/pellet projectiles, rake, propane tank flamethrower, portable ammo box, armor, helmets, ratchet, screwdriver, welder or torch, toaster w/ toast or waffle projectile, machete, knives w/ thrown projectile, stuff like that

i extracted all the files out of the beta download, yes. Should i also try the download shortener? because i didnt try that.
no those are just the original files without the scripts asdfdsf idk why it isnt working
« Last Edit: August 03, 2012, 09:16:22 PM by Zloff »

chem syringe, pistol/rifle/pellet projectiles, rake, propane tank flamethrower, portable ammo box, armor, helmets, ratchet, screwdriver, welder or torch, toaster w/ toast or waffle projectile, machete, knives w/ thrown projectile, stuff like that
no those are just the original files without the scripts asdfdsf idk why it isnt working
You should have the chem syringe, some rifle projectiles, ammo boxes, armor, helmets, all in the files I sent you a LONG time ago when I left.

okay. i fixed it and have no idea wtf i did.