Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 385118 times)




These are so detailed... Add reloading and this can replace all my T+T weps.

Have you ever even read the OP it is clearly stated, "limited and reserve AMMO"

These are so detailed... Add reloading and this can replace all my T+T weps.

These are so detailed... Add reloading and this can replace all my T+T weps.
I just my what

whole page is about that one guys post

guessing that the BKT Combat thing is done for since H&K was released.

also that guy who posted about reloading is a poop

I'm just going to guess by 'bkt combat' you meant 'bkt atac'

probably not since the differences between the two packs are pretty big, depends on preference

I for one prefer projectiles over raycasts and I like having iron sights, I also think the bipod thing is kind of annoying

I'm just going to guess by 'bkt combat' you meant 'bkt atac'

probably not since the differences between the two packs are pretty big, depends on preference

I for one prefer projectiles over raycasts and I like having iron sights, I also think the bipod thing is kind of annoying

you forgot to add a part about that guy's post.


Check the changelog

I have successfully created two working gun scripts(thats right only two) for the updated original pack, working on particle effects for now mainly

Where is the download link?