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BKT Project Thread: yar

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The Corporation:


--- Quote from: KetaTheCat on May 27, 2011, 12:25:12 PM ---I put a request for the Olympia... my dream come true.
Needs some moar brown though.

--- End quote ---
It's a Condor.
:/

kiwibear:


--- Quote from: KetaTheCat on May 27, 2011, 12:25:12 PM ---I put a request for the Olympia... my dream come true.
Needs some moar brown though.

--- End quote ---
Oh its a shotgun that looks like its from cod 243598439853291240-589607874357489675465!!11!1!!1111oneoeoneoen
it must be it!111

Gravity Cat:


--- Quote from: Zloff on May 26, 2011, 06:26:39 PM ---If you're talking about all of the automatic weapons, yes, I guess... I don't really know of any automatic weapons with a low fire rate that they still use today

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So I guess you will make realistic rof. Will you also add a very short firing delay for the semi-automatic weapons (0.1 seconds) or something?

Also, mind explaining?

--- Quote from: Zloff on March 01, 2011, 06:05:09 PM ----Recoil kind of like T+T2 and Gravity Cat's weapons, yet hypothetically more realistic
   -RTB Pref: Toggle on/off

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Zloff:

Edit: Poll results are in, I'm going to model a flamethrower that uses propane tanks as ammunition

Depends on the recoil. When you're firing while aiming down the sight your screen will jerk around more than it would when firing from the hip because the gun is right up in your face. There actually won't be a whole lot of the jerky screen crap when firing from the hip, and I'm also trying reeeaally hard to make the recoil jerk as close to upwards as I can instead of in random directions, it's going OK so far, but I haven't spent much time on it


--- Quote from: Skorpion on May 27, 2011, 03:23:21 PM ---Oh god. Not the default animation. Add some good animations. People like animations. "Yay! Lets run around with rifles in one hand thats most likely to break our arms! :D". Besides, It would look nice with hands on the weaponry. Even if they used the T+T styled animations, Gravity Cat does that and his pack is popular (Yet private).

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Haters in the building

I mean, what the hell? I don't know about you guys(rest of the team), but If this crap continues, I will consider making this pack private as well...

Gravity Cat:


--- Quote from: Zloff on May 27, 2011, 03:57:59 PM ---Depends on the recoil. When you're firing while aiming down the sight your screen will jerk around more than it would when firing from the hip because the gun is right up in your face. There actually won't be a whole lot of the jerky screen crap when firing from the hip, and I've also trying reeeaally hard to make the recoil jerk upwards instead of in random directions, it's going OK so far, but I haven't spent much time on it
Haters in the building

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Basically, all you have to do for upward recoil is sending the client a script with a simple function that allows you to change his/her $mvPitch per commandToClient. Or you convince Badspot to add such a function in v20.


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