Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 431111 times)

Propane and propane accessories.

Anyway, hand are stupid on guns unless the hand is in reach of the arm it's "attached" to. People hate hands because the hand seems waaay to far from the arm and it looks handicapped. Technically, where the hands rest on a normal playermodel is the full extent of the arm. You are technically stretching your arm when you add a hand to the model.

I set the resolution of a render of the condor, which is now ready for animation soon as it gets scaled, and it turns out that I have...
over done it.

x and y resolutions are 10000

EDIT-Fixing all of the models I made.
It's gonna be a long while.

EDIT AGAIN-
Uhh zloff...
http://en.wikipedia.org/wiki/KS-23
KS-23 is going to probably OP in some cases.
« Last Edit: May 27, 2011, 09:24:42 PM by The Corporation »

I think it'd be too under-powered, and Shad, maybe you should send your models to Corp so he could animate them, If he will

I think it'd be too under-powered, and Shad, maybe you should send your models to Corp so he could animate them, If he will
What do you mean UNDERPOWERED?
It's a 6.27 gauge shotgun, imagine getting hit by a 23 mm slug!
And the recoil would be ridiculous.

Speaking of recoil, I think you can stop trying to get upward recoil. I think I have it now. Finally. Just one very last test is necessary.

Ok cool

What do you mean UNDERPOWERED?
It's a 6.27 gauge shotgun, imagine getting hit by a 23 mm slug!
Oh 23 mm

It's morning and I'm tired, I thought it said 23 gauge. I saw all of it's ammo types though, which one do you want to use, and which tier should this gun be in?

The L115A3 looks alot like the AWP except in tan.......

I think that firing one at a time with a fair delay would be good, considering the recoil.
And corp, do you know how accurate it is?
The L115A3 looks alot like the AWP except in tan.......
You do you know that it is the same thing, right?

Ok cool
Oh 23 mm

It's morning and I'm tired, I thought it said 23 gauge. I saw all of it's ammo types though, which one do you want to use, and which tier should this gun be in?
This is probably going to be tier 3, and just to be fair, Shrapnel 25 with a weakened damage to balance the range.
Recoil is probably going to be very short, but is it possible that you can script it to use different types of ammo?

Yes, but then people would want the same thing but with other weapons, and there'd be many more datablocks

Yes, but then people would want the same thing but with other weapons, and there'd be many more datablocks
Meh.
Shrapnel 25 it is then.

M60E3, no joints or anims, but ready to be fixed up.

KS-23M, no joints or anims, but ready to be fixed up.

GL-06, no joints or anims, but ready to be fixed up.

Panzerfaust-3, no joints or anims, but ready to be fixed up.

Stoeger Condor, no joints or anims, but ready to be fixed up.

I'll get to the others soon.


I have a few ideas, 1.for the frag grenade, maybe have the shrapnel script from the other frag grenade and have a splash damage effect. 2.For the flamethrower, have it do overtime damage. 3.A kevelar vest and a kevelar vest and helmet item, 4.and (if you can) make a script ,and a rtb pref to enable this, that makes one of the syringes revive players when they're down (if downed is enabled for rot's zombie mod) otherwise it just healed 100 hp, 5.and finally maybe an overdose script?(i know it doesn't seem like a few)

I have a few ideas, 1.for the frag grenade, maybe have the shrapnel script from the other frag grenade and have a splash damage effect. 2.For the flamethrower, have it do overtime damage. 3.A kevelar vest and a kevelar vest and helmet item, 4.and (if you can) make a script ,and a rtb pref to enable this, that makes one of the syringes revive players when they're down (if downed is enabled for rot's zombie mod) otherwise it just healed 100 hp, 5.and finally maybe an overdose script?
some of those are already made, but some seem like you just pulled it out of my head.

And don't just cluster everything together like that.
It makes it hard to read.
« Last Edit: May 28, 2011, 01:09:09 PM by The Corporation »

Um i got a question about the S&W 500? Shouldnt it be 6 shots and not 5?