Blockland Forums > Modification Help
BKT Project Thread: yar
The Corporation:
--- Quote from: Zloff on May 28, 2011, 11:55:58 AM ---Yes, but then people would want the same thing but with other weapons, and there'd be many more datablocks
--- End quote ---
Meh.
Shrapnel 25 it is then.
The Corporation:
M60E3, no joints or anims, but ready to be fixed up.
KS-23M, no joints or anims, but ready to be fixed up.
GL-06, no joints or anims, but ready to be fixed up.
Panzerfaust-3, no joints or anims, but ready to be fixed up.
Stoeger Condor, no joints or anims, but ready to be fixed up.
I'll get to the others soon.
alpha16:
I have a few ideas, 1.for the frag grenade, maybe have the shrapnel script from the other frag grenade and have a splash damage effect. 2.For the flamethrower, have it do overtime damage. 3.A kevelar vest and a kevelar vest and helmet item, 4.and (if you can) make a script ,and a rtb pref to enable this, that makes one of the syringes revive players when they're down (if downed is enabled for rot's zombie mod) otherwise it just healed 100 hp, 5.and finally maybe an overdose script?(i know it doesn't seem like a few)
The Corporation:
--- Quote from: alpha16 on May 28, 2011, 01:04:21 PM ---I have a few ideas, 1.for the frag grenade, maybe have the shrapnel script from the other frag grenade and have a splash damage effect. 2.For the flamethrower, have it do overtime damage. 3.A kevelar vest and a kevelar vest and helmet item, 4.and (if you can) make a script ,and a rtb pref to enable this, that makes one of the syringes revive players when they're down (if downed is enabled for rot's zombie mod) otherwise it just healed 100 hp, 5.and finally maybe an overdose script?
--- End quote ---
some of those are already made, but some seem like you just pulled it out of my head.
And don't just cluster everything together like that.
It makes it hard to read.
plad101:
Um i got a question about the S&W 500? Shouldnt it be 6 shots and not 5?