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BKT Project Thread: yar
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Shocked:

--- Quote from: The Corporation on May 28, 2011, 07:15:46 PM ---Is that chao's?

--- End quote ---
Nope mine.
I have not been modeling for 4 months and this is amazingly cool.
The Corporation:
dood.
I figured out animations.
I never parented the obj to the bone in pose mode.

Now we can have awesome anims.

EDIT-Not going to add trigger animations just for the sake of it.
I'm still having a bit of trouble with that.

EDIT-
We are going to have to stick with normal Tier Tactical anims until I can get this thing figured out for V2 or whenever it comes out.
Gravity Cat:

--- Quote from: The Corporation on May 28, 2011, 07:54:43 PM ---dood.
I figured out animations.
I never parented the obj to the bone in pose mode.

Now we can have awesome anims.

EDIT-Not going to add trigger animations just for the sake of it.
I'm still having a bit of trouble with that.

EDIT-
We are going to have to stick with normal Tier Tactical anims until I can get this thing figured out for V2 or whenever it comes out.

--- End quote ---
With what are you having problems exactly?
Shocked:

--- Quote from: The Corporation on May 28, 2011, 07:54:43 PM ---dood.
I figured out animations.
I never parented the obj to the bone in pose mode.

Now we can have awesome anims.

EDIT-Not going to add trigger animations just for the sake of it.
I'm still having a bit of trouble with that.

EDIT-
We are going to have to stick with normal Tier Tactical anims until I can get this thing figured out for V2 or whenever it comes out.

--- End quote ---
What type of animes do I need to make for the aa-12?,might test out reloading without hands on aa-12 :Z
The Corporation:

--- Quote from: Gravity Cat on May 28, 2011, 08:23:11 PM ---With what are you having problems exactly?


--- End quote ---
I was about to message you.
I'm going to try to describe this as accurately as possible.
This is going to be kinda long though.

Condor Over and Under-
The objects in it are the Shotgun Shells, Barrels, Catch release, and Trigger

1. Load file
2. spawn armatures for each Object.
3. Set all armatures to pose mode.
4. Parent all objects to respective armatures, with the Shell Armature parented to the Barrel Armature.
5. Select the Catch release, and insert a keyframe
6. Move Catch Release Armature, insert new keyframe
7. Select Barrel Armature, insert new keyframe.
8. Move Barrel Armature, insert new keyframe.
9. Select Shotgun Shell armatures, insert new keyframe.
10. Move Shotgun Shell armatures twice, insert keyframes twice.
11. Select Barrel Armature, insert new keyframe.
12. Move Barrel Armature, insert new keyframe.
13. Move Catch Release Armature, insert new keyframe.

The trigger was supposed to be an animation on it's own.
14. Select trigger, insert, move, insert, move, insert, done.
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