| Blockland Forums > General Discussion |
| Why are variables being bitchy? |
| << < (2/3) > >> |
| skill4life:
how could you of done all of your awesome events so far without knowing that the last box is a range :c? |
| Sheath:
--- Quote from: skill4life on March 02, 2011, 01:32:45 AM ---how could you of done all of your awesome events so far without knowing that the last box is a range :c? --- End quote --- Thats the nicest thing you've ever said to me. ;_; I was very hacky with it, adding more events than needed... no wonder why it was so loving HARD. D: I'm working on the best event build I have ever made. Its so massive event wise I've had to use a text editor to do most of it... so far its at 11,000 events (hence I had to ask about this stupid range thing, since I need to be really careful how much more I add) I'll explain later... lol. |
| Wesley Williams:
Ooh do want to see it. I'm not good whatsoever with VCE :( It saddens me to be clueless to how people are doing this amazing things... today I played Battleship on Blockland. Had no clue How the heck it was made D: |
| Sheath:
I spent ages avoiding variables in programming, my creations were mighty stuff as a result. Its just simple math. ifValue > <var:nb_brick:variable> = 1 > 1 3 onvariabletrue > Lol onvariabletrue > lol2 onvariabletrue > lol3 in simple terms, it means this... If the variable named "variable" stored on brick named "brick" is equal to one, do functions 1 to 3. If the above is true, lol If the above is true, lol2 If the above is true, lol3 |
| Orion:
yeah, so you can't skip over variables which sucks. |
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