Blockland Forums > General Discussion
Why are variables being bitchy?
skill4life:
how could you of done all of your awesome events so far without knowing that the last box is a range :c?
Sheath:
--- Quote from: skill4life on March 02, 2011, 01:32:45 AM ---how could you of done all of your awesome events so far without knowing that the last box is a range :c?
--- End quote ---
Thats the nicest thing you've ever said to me. ;_;
I was very hacky with it, adding more events than needed... no wonder why it was so loving HARD. D:
I'm working on the best event build I have ever made. Its so massive event wise I've had to use a text editor to do most of it... so far its at 11,000 events (hence I had to ask about this stupid range thing, since I need to be really careful how much more I add) I'll explain later... lol.
Wesley Williams:
Ooh do want to see it.
I'm not good whatsoever with VCE :( It saddens me to be clueless to how people are doing this amazing things... today I played Battleship on Blockland. Had no clue How the heck it was made D:
Sheath:
I spent ages avoiding variables in programming, my creations were mighty stuff as a result.
Its just simple math.
ifValue > <var:nb_brick:variable> = 1 > 1 3
onvariabletrue > Lol
onvariabletrue > lol2
onvariabletrue > lol3
in simple terms, it means this...
If the variable named "variable" stored on brick named "brick" is equal to one, do functions 1 to 3.
If the above is true, lol
If the above is true, lol2
If the above is true, lol3
Orion:
yeah, so you can't skip over variables which sucks.