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Blockland Television Theory
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Headcrab Zombie:
Putting that many setprint events would be such a pain.

By idea is to make a playMovie event with one argument for movie selection, and then the movies themselves could be individual add-ons that create a scriptobject, that contains data about how many individual prints are in the movie, in which order they go, and how long between the frames, and then the playMovie event would access this scriptobject and play the movie accordingly.
The biggest problem I see with this is how to get the prints to be appliable to bricks without spamming the print list.
Sheath:
It won't work.

A year or so back I was really into working with fake computers in Blockland (still am hurp). I created a computer that used prints for a more visual experience. But it failed completely. And the reason was because Blockland loads evented prints by a number value, not the actual file name. So the prints would jumble up depending how many other existing prints you have.

Unless the system has changed, the same would happen here. Random prints would appear instead of the image you want.
MegaScientifical:
Plornt made his setPrint event based off the idea of mine. (Note the credit on it.) I'll note that this would be quite troublesome by your method.

I actually have had a script that animates prints for many years, and after all the updates it still works. I was attempting to recreate an old animated print from v0002, and it worked great. The funniest part was when Badspot added prints saving after being used and appearing on ghost bricks. The animation was working on my moving ghost brick seamlessly.


--- Quote from: Sheath on March 03, 2011, 03:46:50 PM ---It won't work.

A year or so back I was really into working with fake computers in Blockland (still am hurp). I created a computer that used prints for a more visual experience. But it failed completely. And the reason was because Blockland loads evented prints by a number value, not the actual file name. So the prints would jumble up depending how many other existing prints you have.

Unless the system has changed, the same would happen here. Random prints would appear instead of the image you want.

--- End quote ---

Such a check would be more intensive, but possible. I'm not sure Plornt wants to work on it, though, so someone else might have to come in and do this.
dorkdotdan:

--- Quote from: Headcrab Zombie on March 03, 2011, 12:22:28 PM ---Putting that many setprint events would be such a pain.

By idea is to make a playMovie event with one argument for movie selection, and then the movies themselves could be individual add-ons that create a scriptobject, that contains data about how many individual prints are in the movie, in which order they go, and how long between the frames, and then the playMovie event would access this scriptobject and play the movie accordingly.
The biggest problem I see with this is how to get the prints to be appliable to bricks without spamming the print list.

--- End quote ---

Your probably right
dorkdotdan:
This is now going to be my weekend Thing-I'm-Going-To-Do. Though, I thought that Plornt's event did display the print names
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