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| L.W Professional Digital Upright Piano [44 keys, memory storage, 13724 events] |
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| TheArmyGuy:
But can it play GentleMentleMan? Sounds you overcomplicated a simple thing. Wich is good I guess. |
| Sheath:
--- Quote from: Treynolds416 on March 05, 2011, 07:24:25 AM ---Is it safe to assume that this uses more than default events? --- End quote --- The only other events you need are variables. But theres also a custom sound pack included for genuine piano keys. |
| Slezak:
Maaaan, this puts my Chordinator to shame... I thought my eventing was a simple approach to doing something a bit advanced, but this... this just blows it away, it seems. I am a bit sad and envious now. I hope someday I am inspired to make something amazing, whether it be in Blockland or in real life, that can compare to this. Excellent work, Icy. [EDIT] Well, I found a bug in your CPU. The brick named "erasemem22" has an "onRelay->[some named brick]->setColor red" event on it. This seems to cause the 22nd note in the chain to not be erased correctly. Also, a lot of the unsustained black key notes seem to just cut off abruptly whereas most of the others fade out really quickly, but at least they fade out. Just thought I would let you know. |
| Sheath:
--- Quote from: Slezak on March 05, 2011, 05:00:25 PM ---[EDIT] Well, I found a bug in your CPU. The brick named "erasemem22" has an "onRelay->[some named brick]->setColor red" event on it. This seems to cause the 22nd note in the chain to not be erased correctly. --- End quote --- Interesting, I'll take a looksy. EDIT: Yeah you are totally right. The brick you found is the first segment that erases all data on block 22 of the memory. Due to the event limit, it then fires over to a brick called something like erase22_ext which cleans out the rest of it. Instead of firing a relay its just coloring itself. How the hell this happened, no clue. I'll update the save. |
| Sheath:
Okay its fixed now in the form of 1.1. Thanks again. |
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