Author Topic: (UPDATING) Day/night + weather simulation.  (Read 39933 times)

I may actually start playing Blockland again now...

Was planning on it all along however.

I may actually start playing Blockland again now...

Was planning on it all along however.
Ohai oasis :o


V2 is awesome, but the only thing annoying about it is that on slate maps it leaves the sun-flare. Is there any way to get rid of that?

I have some questions

When you /startcycle what time with it start at  because i know it starts at night, and when you /startcycle will it trigger with the onmidnight event right when it starts?

Will this mod lag servers with 8 people, and around 15K bricks?

Are you going to make more versions? like an onhour event.


Hey DrenDran, i'm going to host again. I did some stuff and i might of fixed that problem of you not being able to connect.
Also, do you want the save of that map?
And could you maybe try to post this to RTB?

Holy. Friggin. stuff.

And could you maybe try to post this to RTB?

Yes that would help alot of people

May i also suggest a onday(day number) event. It would help alot with the eventing rather then JUST using onprojectile events to make different things happen on different days.

and also

I have some questions

When you /startcycle what time with it start at  because i know it starts at night, and when you /startcycle will it trigger with the onmidnight event right when it starts?

Will this mod lag servers with 8 people, and around 15K bricks?

Are you going to make more versions? like an onhour event.


« Last Edit: March 10, 2011, 01:18:26 AM by police man »

Could you give me the time for how long each part of the cycle lasts. I want to do events with rp time.


Sorry for being a noob but for the /setlighting thing, whats the best thing to put in.

I could see this being used with rotondos zombie mod to make a kind of minecrafty experience, like using events such as ondawn-bot-zombie normal- kill or onnightfall-named brick-1-spawn-zombie normal so i might try that

I have some questions

When you /startcycle what time with it start at  because i know it starts at night, and when you /startcycle will it trigger with the onmidnight event right when it starts?

Will this mod lag servers with 8 people, and around 15K bricks?

Are you going to make more versions? like an onhour event.


I have used this on single player with about 20k bricks, it was incredibly smooth, and I saw this in DrenDrans trench TDM, no lag

I have used this on single player with about 20k bricks, it was incredibly smooth, and I saw this in DrenDrans trench TDM, no lag
Yeah, I loaded a very large build and used this and didn't lag at all.

Also, you should add RTB Prefs for how long hours are.

It only let's you enable it on the slate map currently
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(VERSION TWO) Day/night + weather simulation for ANY MAP.
what