| Blockland Forums > Modification Help |
| Projectile Help |
| (1/2) > >> |
| Butler:
How do I script a driver in a vehicle being able to shoot something? |
| soba:
For advanced users - look at the tank turret code For beginner users - http://forum.blockland.us/index.php?topic=51249.0 |
| Butler:
Thank you, now, what joints do I need? Just a muzzlePoint? |
| Butler:
Ok, I got that working, but I don't know the projectile name of the gravity rocket apprently. This is what I put in the server.cs: --- Code: ---ShootOnClick_Projectile[0]=RocketGravity; --- End code --- This is the error I get: --- Code: ---Object 'RocketGravity' is not a member of the 'GameBaseData' data block class Add-Ons/Vehicle_Go_Kart/Support_shootOnClick.cs (99): Register object failed for object (null) of class Projectile. Set::add: Object "0" doesn't exist --- End code --- |
| Iban:
1. I don't know if the first code snippet is an object property or what, but I don't think that is valid syntax. 2. Then find out... Projectile_GravityRocket/server.cs --- Code: ---datablock ProjectileData(gravityRocketProjectile) --- End code --- |
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