Blockland Forums > Modification Help
Mesh transparency issues
Treynolds416:
Translucent ≠ Transparent
Translucent is used for glass and semi-transparent materials.
To make it completely transparent, make the white space in the texture itself transparent, and leave it alone while exporting.
takato14:
--- Quote from: Treynolds416 on March 07, 2011, 03:37:47 PM ---Translucent ≠ Transparent
Translucent is used for glass and semi-transparent materials.
To make it completely transparent, make the white space in the texture itself transparent, and leave it alone while exporting.
--- End quote ---
The texture already has alpha.
Already tried that. Reverted the plane's material to default settings. Didnt work. Even removed the material from the plane it is on. Also failed to change it. The only thing that caused a change in-game was swapping between additive/subtractive and/or self illuminating. :/
PS: I tried changing the texture image to one without the alpha channel and TGE didnt even recognize it while Blockland loaded.
Treynolds416:
--- Quote from: takato14 on March 07, 2011, 04:19:04 PM ---The texture already has alpha.
Already tried that. Reverted the plane's material to default settings. Didnt work. Even removed the material from the plane it is on. Also failed to change it. The only thing that caused a change in-game was swapping between additive/subtractive and/or self illuminating. :/
PS: I tried changing the texture image to one without the alpha channel and TGE didnt even recognize it while Blockland loaded.
--- End quote ---
Hmm.
What does setting the plane as a collision mesh do? It probably wouldn't work, but it's worth a shot.
takato14:
--- Quote from: Treynolds416 on March 07, 2011, 04:24:05 PM ---Hmm.
What does setting the plane as a collision mesh do? It probably wouldn't work, but it's worth a shot.
--- End quote ---
Hm, might crash.
But Ive got nothing to lose by trying, so why not? :P
Crazyman32:
If you want send it to me and i'll take a look and see if I can fix it for you.
EDIT: Also if I were you I would bring the sword a little closer to the player, it looks a little bit to far in my point of view.