| Off Topic > Games |
| Project Blackout - An alternative to CS Source |
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| Azzurolix:
--- Quote from: ChexGuy331 on March 08, 2011, 10:04:42 PM ---Implies there's a massive amount of people at 1 given time in a single server, not broken off into different "rooms" with a lobby system. gg, you're an idiot. --- End quote --- So 32 is not massive? And I'm not even sure that's the highest playercount I saw. |
| Qwepir:
--- Quote from: Azzurolix on March 08, 2011, 10:03:41 PM ---MMO. Massive Multiplayer Online. --- End quote --- Only an MMO is hundreds or thousands of people on a single server. Not a game with an online function that happens to have a bunch of people that play it. --- Quote from: Azzurolix on March 08, 2011, 10:05:42 PM ---So 32 is not massive? --- End quote --- NO 32 IS NOT MASSIVE. Battlefield 2 came out in 2005 and it could have 64 players on a single and it wasn't stupid enough to call itself an MMO. Hell I think even 1942 had 64 player capabilities and that came out in what, 02? |
| SkullCandy:
This is worse than Combat Arms. |
| ChexGuy331:
--- Quote from: Azzurolix on March 08, 2011, 10:05:42 PM ---So 32 is not massive? --- End quote --- no stuff it's not forgetin' massive, a stuffton of servers for CS or TF2 these days have 64 players, and it was a forgetin' FEATURE for Battlefield. Massive implies hundreds, if not thousands of people on one server. Holy stuff. |
| Azzurolix:
--- Quote from: ChexGuy331 on March 08, 2011, 10:06:53 PM ---no stuff it's not forgetin' massive, a stuffton of servers for CS or TF2 these days have 64 players, and it was a forgetin' FEATURE for Battlefield. Massive implies hundreds, if not thousands of people on one server. Holy stuff. --- End quote --- Whatever floats your boat. If 32 players are stuck on a map that wouldn't be 1 kilometer wide IRL, it's still overcrowded. Not to mention that MMORPG's have lobbies and servers too. And think about how many of those players you're FORCED to interact with. |
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