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Project Blackout - An alternative to CS Source

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Azzurolix:


--- Quote from: ChexGuy331 on March 08, 2011, 10:04:42 PM ---Implies there's a massive amount of people at 1 given time in a single server, not broken off into different "rooms" with a lobby system.

gg, you're an idiot.

--- End quote ---

So 32 is not massive? And I'm not even sure that's the highest playercount I saw.

Qwepir:


--- Quote from: Azzurolix on March 08, 2011, 10:03:41 PM ---MMO. Massive Multiplayer Online.

--- End quote ---
Only an MMO is hundreds or thousands of people on a single server. Not a game with an online function that happens to have a bunch of people that play it.


--- Quote from: Azzurolix on March 08, 2011, 10:05:42 PM ---So 32 is not massive?

--- End quote ---
NO 32 IS NOT MASSIVE.
Battlefield 2 came out in 2005 and it could have 64 players on a single and it wasn't stupid enough to call itself an MMO. Hell I think even 1942 had 64 player capabilities and that came out in what, 02?

SkullCandy:

This is worse than Combat Arms.

ChexGuy331:


--- Quote from: Azzurolix on March 08, 2011, 10:05:42 PM ---So 32 is not massive?

--- End quote ---

no stuff it's not forgetin' massive, a stuffton of servers for CS or TF2 these days have 64 players, and it was a forgetin' FEATURE for Battlefield.

Massive implies hundreds, if not thousands of people on one server.

Holy stuff.

Azzurolix:


--- Quote from: ChexGuy331 on March 08, 2011, 10:06:53 PM ---no stuff it's not forgetin' massive, a stuffton of servers for CS or TF2 these days have 64 players, and it was a forgetin' FEATURE for Battlefield.

Massive implies hundreds, if not thousands of people on one server.

Holy stuff.

--- End quote ---

Whatever floats your boat. If 32 players are stuck on a map that wouldn't be 1 kilometer wide IRL, it's still overcrowded. Not to mention that MMORPG's have lobbies and servers too. And think about how many of those players you're FORCED to interact with.

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