| Blockland Forums > Modification Help |
| Perlin Noise |
| (1/3) > >> |
| Pew44Six:
Hiya. I was wondering if it's possible to generate a terrain map with Perlin Noise in Torque. And if it is, how to do it. Thank ya :D I also have the source of Torque 3D if I need to do some kind of C++ stuff. |
| otto-san:
--- Quote from: Pew44Six on March 08, 2011, 07:51:27 PM ---I also have the source of Torque 3D if I need to do some kind of C++ stuff. --- End quote --- Blockland runs on TGE, so that won't work. As far as I know, TGE doesn't even have height map importing at all. so no. |
| Iban:
1. Badspot has never accepted foreign C++ code. 2. Why can't you just do a cubescape? |
| Pew44Six:
--- Quote from: Iban on March 08, 2011, 07:58:30 PM ---1. Badspot does not accept has never accepted foreign C++ code. 2. Why can't you just do a cubescape? --- End quote --- Well I was wondering how Minecraft worked with terrain, and I figured Perlin noise had something to do with it, and I just don't know how to actually do Perlin Noise in Torque. Also I was planning on doing this with T3D, just as a practice project. |
| Red_Guy:
if you can make a height field (gray-scale bitmap) - then you can import that into the mission editor. or if you want it made out or bricks -- just write your own .bls file and load that. |
| Navigation |
| Message Index |
| Next page |