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Perlin Noise

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Pew44Six:

Hiya.

I was wondering if it's possible to generate a terrain map with Perlin Noise in Torque. And if it is, how to do it.

Thank ya :D

I also have the source of Torque 3D if I need to do some kind of C++ stuff.

otto-san:


--- Quote from: Pew44Six on March 08, 2011, 07:51:27 PM ---I also have the source of Torque 3D if I need to do some kind of C++ stuff.

--- End quote ---
Blockland runs on TGE, so that won't work.

As far as I know, TGE doesn't even have height map importing at all.

so no.

Iban:

1. Badspot has never accepted foreign C++ code.
2. Why can't you just do a cubescape?

Pew44Six:


--- Quote from: Iban on March 08, 2011, 07:58:30 PM ---1. Badspot does not accept has never accepted foreign C++ code.
2. Why can't you just do a cubescape?

--- End quote ---

Well I was wondering how Minecraft worked with terrain, and I figured Perlin noise had something to do with it, and I just don't know how to actually do Perlin Noise in Torque. Also I was planning on doing this with T3D, just as a practice project.

Red_Guy:

if you can make a height field (gray-scale bitmap) - then you can import that into the mission editor.  or if you want it made out or bricks -- just write your own .bls file and load that.

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