Blockland Forums > Modification Help
Perlin Noise
Pew44Six:
Hiya.
I was wondering if it's possible to generate a terrain map with Perlin Noise in Torque. And if it is, how to do it.
Thank ya :D
I also have the source of Torque 3D if I need to do some kind of C++ stuff.
otto-san:
--- Quote from: Pew44Six on March 08, 2011, 07:51:27 PM ---I also have the source of Torque 3D if I need to do some kind of C++ stuff.
--- End quote ---
Blockland runs on TGE, so that won't work.
As far as I know, TGE doesn't even have height map importing at all.
so no.
Iban:
1. Badspot has never accepted foreign C++ code.
2. Why can't you just do a cubescape?
Pew44Six:
--- Quote from: Iban on March 08, 2011, 07:58:30 PM ---1. Badspot does not accept has never accepted foreign C++ code.
2. Why can't you just do a cubescape?
--- End quote ---
Well I was wondering how Minecraft worked with terrain, and I figured Perlin noise had something to do with it, and I just don't know how to actually do Perlin Noise in Torque. Also I was planning on doing this with T3D, just as a practice project.
Red_Guy:
if you can make a height field (gray-scale bitmap) - then you can import that into the mission editor. or if you want it made out or bricks -- just write your own .bls file and load that.