| Blockland Forums > Modification Help |
| Emitter problems? |
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| heedicalking:
--- Code: ---datablock ParticleData(LightLightAmbientParticle) { dragCoefficient = 1; windCoefficient = 0; gravityCoefficient = 0; inheritedVelFactor = 0; constantAcceleration = 0; lifetimeMS = 400; lifetimeVarianceMS = 100; textureName = "base/data/particles/dot"; spinSpeed = 0; //spinRandomMin = 0; //spinRandomMax = 0; useInvAlpha = false; colors[0] = "1 1 0 1"; colors[1] = "1 1 0 0.8"; colors[2] = "1 1 0 0"; sizes[0] = 0.2; sizes[1] = 0.2; sizes[2] = 0.2; times[0] = 0; times[1] = 0.2; times[2] = 1; }; datablock ParticleEmitterData(LightLightAmbientEmitter) { ejectionPeriodMS = 5; periodVarianceMS = 0; ejectionVelocity = 1; velocityVariance = 0.5; ejectionOffset = 0.3; thetaMin = 0; thetaMax = 360; //360 phiReferenceVel = 0; //360 phiVariance = 1; overrideAdvance = false; particles = LightLightAmbientParticle; uiName = "LightLight Ambient"; }; --- End code --- I enter thetamax as 360 and load the add-on, and it only goes in half a circle, but when I set it to 360 using the console, it works fine in a complete circle? What? |
| lordician:
Well you know, that makes complete sense! See, you got... No, that is very odd indeed. |
| Iban:
Try looking it up in the Torque Appendix. I've never been good at Emitters. |
| Treynolds416:
That is pretty loving quirky. The script looks fine, nothing seems to be causing it |
| lordician:
--- Quote from: Iban on March 11, 2011, 09:30:30 PM ---Try looking it up in the Torque Appendix. I've never been good at Emitters. --- End quote --- I hardly work with them. :P |
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