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Emitter problems?

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heedicalking:


--- Code: ---datablock ParticleData(LightLightAmbientParticle)
{
dragCoefficient = 1;
windCoefficient = 0;
gravityCoefficient = 0;
inheritedVelFactor = 0;
constantAcceleration = 0;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
textureName = "base/data/particles/dot";
spinSpeed = 0;
//spinRandomMin = 0;
//spinRandomMax = 0;
useInvAlpha = false;

colors[0] = "1 1 0 1";
colors[1] = "1 1 0 0.8";
colors[2] = "1 1 0 0";
sizes[0] = 0.2;
sizes[1] = 0.2;
sizes[2] = 0.2;
times[0] = 0;
times[1] = 0.2;
times[2] = 1;
};
datablock ParticleEmitterData(LightLightAmbientEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 1;
velocityVariance = 0.5;
ejectionOffset = 0.3;
thetaMin = 0;
thetaMax = 360; //360
phiReferenceVel = 0; //360
phiVariance = 1;
overrideAdvance = false;
particles = LightLightAmbientParticle;
uiName = "LightLight Ambient";
};
--- End code ---
I enter thetamax as 360 and load the add-on, and it only goes in half a circle, but when I set it to 360 using the console, it works fine in a complete circle? What?

lordician:

Well you know, that makes complete sense!
See, you got...

No, that is very odd indeed.

Iban:

Try looking it up in the Torque Appendix. I've never been good at Emitters.

Treynolds416:

That is pretty loving quirky.

The script looks fine, nothing seems to be causing it

lordician:


--- Quote from: Iban on March 11, 2011, 09:30:30 PM ---Try looking it up in the Torque Appendix. I've never been good at Emitters.

--- End quote ---
I hardly work with them. :P

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