Off Topic > Games
Marcem Rants: Instant Kills
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Messes:

--- Quote from: naturemon on March 09, 2011, 10:14:15 PM ---How about making the sniper rifle into a weapon of chance? For example you can headshot the person, HOWEVER instead of that person dying there is a percentage (that increases the farther away the target) and this percentage is used to decide if the headshot is an instant kill or not.

Example: Player 1 is a sniper, he shoots Player 2 at point blank range(literally, almost with their models colliding) in the head, Player 2 takes regular damage (about 45 damage/100 so a player cannot spam fire in hope of kills) due to a 0% chance of a headshot. Player 1 is all the way across the map (max headshot percentage being 90%) and shoots Player 2 in the head, player 2 will have a 10% chance of survival, and a 90% chance of instant death (This of course being the most extreme condition of the weapon and is not likely to happen at such a range).

--- End quote ---

Yeah that's good. I like no-insta kill kind of snipers from up close a lot. The chance of insta kill regarding how far away the enemy is is what people need to do.

Also, when devs make bolt action snipers, It's like they ignore the semi-auto ones. So stupid. They overpower the bolt-action ones, and "attempt" to balance it by making you have to pull the bolt back everytime, but everyone knows they are never long enough.
ZB:
I think all sniper rifles should do instakills on headshots, but otherwise about two hits to kill and slow fire rate.
That's the other thing I don't like in sniping weapons. When they give them a high fire rate. I especially hate it when they then balance that out by giving lower damage, because then it's not really a sniper at all.


--- Quote from: naturemon on March 09, 2011, 10:14:15 PM ---How about making the sniper rifle into a weapon of chance? For example you can headshot the person, HOWEVER instead of that person dying there is a percentage (that increases the farther away the target) and this percentage is used to decide if the headshot is an instant kill or not.

--- End quote ---
No. Making any weapon in a game a weapon of chance is beyond stupid, it forgettarded. That takes any need for skill out of the game, gives more luck to those without skill, and is just insulting to those with the skill to line up and pull off a perfect headshot across the map, but to no avail, simply because a developer said "lulz 10 parsnet is 2 smull 2 care"
Frankly, I'd rather have insta-kill rifles than that.
Shortcut:
One thing that could stop quickscoping/noscoping is have the damage increase as the bullet travels further, but then decreases after the peak damage (100) is hit.
ChexGuy331:

--- Quote from: Marcem on March 09, 2011, 10:15:39 PM ---I thought it was headshots do 100 hp.

--- End quote ---

there ain't no area-based damage in quake, gtfo.
Sirrus:
Knifecigarettes in CoD4 also piss me off.
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