| Off Topic > Games |
| Marcem Rants: Instant Kills |
| << < (23/31) > >> |
| rkynick:
--- Quote from: rkynick on March 11, 2011, 12:41:17 AM ---Like I've said, increasing the investment for an extreme reward such as this is detrimental to the balance. The reward should be brought down and the investment lowered. --- End quote --- Furthermore, the ideas for balancing a flawed concept like the sniper are always to make it more difficult to use, more drawbacks, etc, because the developers want to preserve a style of gameplay that is flawed. Piling more onto the problem does not fix it. Go to the source. |
| Azzurolix:
--- Quote from: rkynick on March 11, 2011, 12:41:17 AM ---Like I've said, increasing the investment for an extreme reward such as this is detrimental to the balance. The reward should be brought down and the investment lowered. --- End quote --- Told you. Elaborate this idea in my topic. |
| pocketrocket300:
He already elaborated it. A 30 damage sniper is a great idea. It forces the sniper to observe the field, and focus on finishing off players instead of outright anhiliation. |
| Jubel:
This is why I love SWAT in Halo. Aim for the head. |
| Lørd Tøny:
--- Quote from: Marcem on March 10, 2011, 09:35:29 AM ---Because that happens all of the time, right? Also, it's REALLY damn hard to get a huge hit like that. --- End quote --- Doesn't matter it's still ridiculous and you know it. |
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