| Off Topic > Games |
| Marcem Rants: Instant Kills |
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| WOLFPACK2:
something i've noticed in BF 1942 when i snipe i have to aim ahead of where people are running and not at them directly, the bullet actually takes time to get to it's target, this should got for all snipers |
| Space Guy:
I had a vague idea for one but never made it: Shots do 35% health damage anywhere 1-1.5 sec reload Headshots instantly reload, no extra damage Hitscan (has to be for this mechanic to work well) Possibly some upper limit on how many headshots you can get in a row (e.g. 6 then force reload) - Sniper is weaker than everything if you can't aim - Sniper is weaker than shotguns at close range and hard to use if you're under fire - Allows you to still do accurate/supportive damage at long range |
| Mr.Interceptor:
--- Quote from: WOLFPACK2 on March 12, 2011, 06:20:47 PM ---something i've noticed in BF 1942 when i snipe i have to aim ahead of where people are running and not at them directly, the bullet actually takes time to get to it's target, this should got for all snipers --- End quote --- In Battlefield games, guns fire projectiles instead of hitscans. And there's bullet drop, which is cool. |
| chaseyqurt:
Snipers only make sense/work well in large scale games (Battlefield). |
| Jubel:
For azzucigarette ranting about Halo, it is way better than Call of Duty because it is probably more memorable. I remember playing Halo: CE and Halo 2 all the time with friends and had a blast. Mainly because it's space and you can do funner stuff. |
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