Off Topic > Games
Marcem Rants: Instant Kills
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Qwepir:
The best way to balance a sniper rifle is to remove it all together.
Messes:
Or someone should invent an entirely new way how snipers are used in a game, making it completely different from just pressing a button to scope in, and a trigger to fire.

Someone original

Something I can't describe because no one has done it yet. It doesn't matter if it's not "realistic", it'd make it balanced.
ChexGuy331:
There's plenty of awp-disabled servers, but yeah. They're annoying as hell.

Also, the Railgun in Quake III is only an instant kill if the target has no armor and 100% hp or less, but I think it's an insta-gib in Quake II.
naturemon:

--- Quote from: Messes on March 09, 2011, 10:07:10 PM ---Or someone should invent an entirely new way how snipers are used in a game, making it completely different from just pressing a button to scope in, and a trigger to fire.

Someone original

Something I can't describe because no one has done it yet. It doesn't matter if it's not "realistic", it'd make it balanced.

--- End quote ---

How about making the sniper rifle into a weapon of chance? For example you can headshot the person, HOWEVER instead of that person dying there is a percentage (that increases the farther away the target) and this percentage is used to decide if the headshot is an instant kill or not.

Example: Player 1 is a sniper, he shoots Player 2 at point blank range(literally, almost with their models colliding) in the head, Player 2 takes regular damage (about 45 damage/100 so a player cannot spam fire in hope of kills) due to a 0% chance of a headshot. Player 1 is all the way across the map (max headshot percentage being 90%) and shoots Player 2 in the head, player 2 will have a 10% chance of survival, and a 90% chance of instant death (This of course being the most extreme condition of the weapon and is not likely to happen at such a range).
Marcem:

--- Quote from: ChexGuy331 on March 09, 2011, 10:09:20 PM ---There's plenty of awp-disabled servers, but yeah. They're annoying as hell.

Also, the Railgun in Quake III is only an instant kill if the target has no armor and 100% hp or less, but I think it's an insta-gib in Quake II.

--- End quote ---
I thought it was headshots do 100 hp.
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